
My teenage self spent hundreds of days in Sanctuary, did thousands of Mephisto runs during the ungodliest hours together with my best real-life friends.

I create content not only for Wowhead but also for Hearthstone Top Decks, Wowhead’s sister site that covers everything Hearthstone, so I do have a very precise idea of Blizzard’s game quality in the mobile gaming area.īut the first love of my online gaming life was and always will be Diablo II. In this upcoming review, we want to share our experience and initial thoughts about Diablo Immortal, its classes, its systems, its potential monetization model, and much more!įirst things first: Like most of Wowhead’s readers and followers, I am a fan of Blizzard games. The level cap was set at 45, and while players weren't able to play through the complete story, they still got a deep look into the current state of Blizzard's upcoming mobile title. Over this period, Blizzard focussed on collecting feedback about the game's leveling process and its mid-game systems.


Starting on December 18th, a small group of Australia-based testers, as well as selected content creators and Blizzard employees, had the opportunity to play in Diablo Immortal's first public Technical Alpha test.
